Análisis de los factores críticos de éxito en el desarrollo de juegos en línea: una propuesta de marco utilizando el método Delphi-topsis
DOI:
https://doi.org/10.6036/10829Keywords:
TOPSIS, Delphi, online-games, video-games, game engine, critical factors, web softwareAbstract
The online-game industry has increased exponentially in the
last years, boosted by the global pandemic crisis, and it´s
expected to continue growing. Moreover, specialized software
(game engines) is used to develop online-games. This fast
growth of both, online-game industry and game engines, shows
the convenience for a better understanding of online-games´
development. Thus, this paper aims to define a critical success
factors (CSF) framework in developing online-games, and it
combines the Delphi and TOPSIS methodology. Concretely,
its application follows. First, CSF were recognized from the
literature. Second, they were verified by contacting software
developers of the game engine Unity using Delphi methodology.
Then, a numerical example of the TOPSIS methodology is
shown. This method allowed to generate a framework of 21
critical factors, grouped in 3 dimensions: (1) Game content
design, (2) Value added and (3) Game motivation. The results
revealed that competition is the most important factor in the
Social motivation construct. Also, Mission and tasks, and User
interface are the most important factors in the Game content
design dimension. Definitely, this framework provides a tool for
decision making in the online-game development process.
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